#pragma once #include struct M_ActivityMonsterItemCFGData { //编号 int mId; //道具名称 std::string mItemName; //品阶 int mGrade; //道具ID int mItemId; //最小伤害 int mHurtMin; //最大伤害 int mHurtMax; }; class M_ActivityMonsterItemCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_ActivityMonsterItemCFGData* GetData(int Id); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static M_ActivityMonsterItemCFG* GetSingleton(); static void Release(); private: std::map mMapData; };