#pragma once #include struct M_ActivitySailingaChievementLevelCFGData { //等级 int mLevel; //所需成就 int mNeedAchievement; //道具ID std::vector mItemID; //道具数量 std::vector mItemCount; }; class M_ActivitySailingaChievementLevelCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_ActivitySailingaChievementLevelCFGData* GetData(int Level); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static M_ActivitySailingaChievementLevelCFG* GetSingleton(); static void Release(); private: std::map mMapData; };