#pragma once #include struct M_ActivitySailingaTreasureCFGData { //编号 int mId; //VIP等级 int mType; //宝箱资源 std::string mResources; //奖励物品ID std::vector mAwardItemID; //奖励物品数量 std::vector mAwardItemCounts; //特权详情名称 std::vector mPrivilegeName; //特权详情资源 std::vector mPrivilegedResources; }; class M_ActivitySailingaTreasureCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_ActivitySailingaTreasureCFGData* GetData(int Id); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static M_ActivitySailingaTreasureCFG* GetSingleton(); static void Release(); private: std::map mMapData; };