#pragma once #include struct M_ActivitySmashEggRewardCFGData { //编号 int mID; //砸蛋类型 int mEggType; //奖励ID int mRewardId; //奖励数量 int mRewardCount; //权重 int mWeight; }; class M_ActivitySmashEggRewardCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_ActivitySmashEggRewardCFGData* GetData(int ID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static M_ActivitySmashEggRewardCFG* GetSingleton(); static void Release(); private: std::map mMapData; };