#pragma once #include struct M_ActivityTouchingFishLevelRewardData { //等级 int mID; //普通奖励物品 std::vector mNorItem; //普通奖励数量 std::vector mNorCount; //进阶奖励物品 std::vector mAdvItem; //进阶奖励数量 std::vector mAdvCount; }; class M_ActivityTouchingFishLevelReward { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_ActivityTouchingFishLevelRewardData* GetData(int ID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static M_ActivityTouchingFishLevelReward* GetSingleton(); static void Release(); private: std::map mMapData; };