#pragma once #include struct M_RobotNameCFGData { //索引 int mindex; //昵称 std::string mNickName; //用户ID(10099001~10099500) int mPlayerId; //VIP等级 int mVip; //头像 int mHead; //头像框 int mHeadFrame; //初始金币 int mGold; //炮台ID int mTurretID; //翅膀ID int mWingID; //初始道具(id+数量) std::vector mItems; }; class M_RobotNameCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_RobotNameCFGData* GetData(int index); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static M_RobotNameCFG* GetSingleton(); static void Release(); private: std::map mMapData; };