#pragma once #include struct M_ShieldGameData { //渠道ID int mChannelID; // 特殊开放限制游戏 std::vector mGameList; //捕鱼等级限制 std::vector mOpenLvList; }; class M_ShieldGame { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_ShieldGameData* GetData(int ChannelID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static M_ShieldGame* GetSingleton(); static void Release(); private: std::map mMapData; };