#pragma once #include struct M_VipPointsMallCFGData { //编号 int mID; //需要vip等级 int mVipLevel; //物品描述 std::string mItemDesc; //道具ID int mItemId; //道具数量 int mItemCount; //每日库存 int mDailyStock; //需要积分数量 int mVipNtegralCount; }; class M_VipPointsMallCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_VipPointsMallCFGData* GetData(int ID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static M_VipPointsMallCFG* GetSingleton(); static void Release(); private: std::map mMapData; };