#pragma once #include #include struct M_ActivityMonsterCumulativeCFGData { //编号 int mId; //累计星数 int mStarNumber; //奖励物品ID std::vector mAwardItemID; //奖励物品数量 std::vector mAwardItemCounts; }; class M_ActivityMonsterCumulativeCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_ActivityMonsterCumulativeCFGData* GetData(int Id); boost::unordered_map& GetMapData(); void Reload(); void Load(const std::string& path); void Load(); static M_ActivityMonsterCumulativeCFG* GetSingleton(); private: boost::unordered_map mMapData; };