#pragma once #include #include struct M_ActivitySummerPlanRechargedCFGData { //ID int mID; //解锁条件 int mNeedRecharged; //奖励道具ID std::vector mItemID; //奖励道具数量 std::vector mItemCount; }; class M_ActivitySummerPlanRechargedCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_ActivitySummerPlanRechargedCFGData* GetData(int ID); boost::unordered_map& GetMapData(); void Reload(); void Load(const std::string& path); void Load(); static M_ActivitySummerPlanRechargedCFG* GetSingleton(); private: boost::unordered_map mMapData; };