#pragma once #include #include struct M_DropCFGData { //ID int mID; //掉落类型 int mType; //掉落组 std::vector mdropInfo; //开始炮倍 int mstarRate; //结束炮倍 int mEndRate; //随机数量 std::vector mDropCount; //其他类型 int mOtherTypes; }; class M_DropCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_DropCFGData* GetData(int ID); boost::unordered_map& GetMapData(); void Reload(); void Load(const std::string& path); void Load(); static M_DropCFG* GetSingleton(); private: boost::unordered_map mMapData; };