#pragma once #include #include struct M_RobotNameCFGData { //索引 int mindex; //昵称 std::string mNickName; //用户ID(10099001~10099500) int mPlayerId; //VIP等级 int mVip; //头像 int mHead; //头像框 int mHeadFrame; //初始金币 int mGold; //炮台ID int mTurretID; //翅膀ID int mWingID; //初始道具(id+数量) std::vector mItems; }; class M_RobotNameCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_RobotNameCFGData* GetData(int index); boost::unordered_map& GetMapData(); void Reload(); void Load(const std::string& path); void Load(); static M_RobotNameCFG* GetSingleton(); private: boost::unordered_map mMapData; };