M_ActivityFishingCeleBaseInfo = {} function M_ActivityFishingCeleBaseInfo:getData(key) if self.datas == nil then return nil end return self.datas[key] end function M_ActivityFishingCeleBaseInfo:init() self.datas = {} self.datas["GiftLotteryRewardItem"] = {Key = "GiftLotteryRewardItem", Value = 1, StringValue = "抽礼包5次奖励道具ID"} self.datas["LotteryDiamond"] = {Key = "LotteryDiamond", Value = 20, StringValue = "抽奖钻石消耗"} end M_ActivityFishingCeleBaseInfo:init()