M_ActivitySetWord = {} function M_ActivitySetWord:getData(key) if self.datas == nil then return nil end return self.datas[key] end function M_ActivitySetWord:init() self.datas = {} self.datas[1] = {ID = 1, QuantityRequired = 1, NumberOfExchanges = 15, RewardList = {23}, RewardCount = {1}} self.datas[2] = {ID = 2, QuantityRequired = 3, NumberOfExchanges = 10, RewardList = {1}, RewardCount = {100000}} self.datas[3] = {ID = 3, QuantityRequired = 5, NumberOfExchanges = 5, RewardList = {1,16}, RewardCount = {150000,30}} self.datas[4] = {ID = 4, QuantityRequired = 10, NumberOfExchanges = 3, RewardList = {1}, RewardCount = {360000}} self.datas[5] = {ID = 5, QuantityRequired = 50, NumberOfExchanges = 2, RewardList = {1,16}, RewardCount = {1800000,200}} self.datas[6] = {ID = 6, QuantityRequired = 100, NumberOfExchanges = 1, RewardList = {1}, RewardCount = {4000000}} end M_ActivitySetWord:init()