#pragma once #include struct Fish_SquamaExchangeCFGData { //ID int mID; //价格 int mPrice; //折扣礼包, 对应M_RechangeCFG中的id std::vector mDiscountGift; //折扣价格 std::vector mSalePrice; //最终折扣价格 int mFinalPrice; //奖励道具,填M_ItemCFG中的道具ID std::vector mRewardList; //道具数量 std::vector mRewardCount; //获取奖励概率 std::vector mRate; //黄金图标 std::string mGoldIcon; }; class Fish_SquamaExchangeCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const Fish_SquamaExchangeCFGData* GetData(int ID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static Fish_SquamaExchangeCFG* GetSingleton(); static void Release(); private: std::map mMapData; };