#pragma once #include #include struct M_ActivityLuckyMapCFGData { //编号 int mID; //鱼名 std::string mFishName; //显示顺序 int mOrder; //鱼倍率 std::string mFishMultiple; //鱼资源 std::string mFishResource; }; class M_ActivityLuckyMapCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_ActivityLuckyMapCFGData* GetData(int ID); boost::unordered_map& GetMapData(); void Reload(); void Load(const std::string& path); void Load(); static M_ActivityLuckyMapCFG* GetSingleton(); private: boost::unordered_map mMapData; };