#pragma once #include #include struct Fish_SceneCFGData { //ID int mID; //场景名字 std::string mResName; //资源路径 std::string mResPath; //预加载资源 std::vector mPreloadResource; //是否特殊场景 bool mIsSpecial; }; class Fish_SceneCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const Fish_SceneCFGData* GetData(int ID); boost::unordered_map& GetMapData(); void Reload(); void Load(const std::string& path); void Load(); static Fish_SceneCFG* GetSingleton(); private: boost::unordered_map mMapData; };