M_ActivitySummerPlanRedpacketCFG = {} function M_ActivitySummerPlanRedpacketCFG:getData(key) if self.datas == nil then return nil end return self.datas[key] end function M_ActivitySummerPlanRedpacketCFG:init() self.datas = {} self.datas[1] = {ID = 1, NeedType = 105, NeedCount = 30, ItemID = 1, ItemCount = 25000, ItemProbability = {1,25000,800,23,1,100,45,2,100}, ShowName = "蛟龙腾飞", RewardTitle = "腾飞奖励", NeedActive = 1} self.datas[2] = {ID = 2, NeedType = 106, NeedCount = 5, ItemID = 1, ItemCount = 250000, ItemProbability = {1,250000,800,24,3,100,45,20,100}, ShowName = "点石成金", RewardTitle = "点石奖励", NeedActive = 1} self.datas[3] = {ID = 3, NeedType = 11, NeedCount = 20, ItemID = 1, ItemCount = 25000, ItemProbability = {1,25000,800,23,1,100,45,2,100}, ShowName = "捕捉boss", RewardTitle = "捕鱼奖励", NeedActive = 1} self.datas[4] = {ID = 4, NeedType = 107, NeedCount = 20, ItemID = 1, ItemCount = 250000, ItemProbability = {1,250000,800,24,1,100,45,5,100}, ShowName = "海王送宝", RewardTitle = "海王奖励", NeedActive = 1} self.datas[5] = {ID = 5, NeedType = 108, NeedCount = 100, ItemID = 1, ItemCount = 250000, ItemProbability = {1,250000,800,24,3,100,46,5,100}, ShowName = "累计充值", RewardTitle = "100元奖励", NeedActive = 0} self.datas[6] = {ID = 6, NeedType = 108, NeedCount = 500, ItemID = 1, ItemCount = 1250000, ItemProbability = {1,1250000,800,25,2,100,46,15,100}, ShowName = "累计充值", RewardTitle = "500元奖励", NeedActive = 0} self.datas[7] = {ID = 7, NeedType = 108, NeedCount = 1000, ItemID = 1, ItemCount = 2500000, ItemProbability = {1,2500000,800,25,3,100,46,30,100}, ShowName = "累计充值", RewardTitle = "1000元奖励", NeedActive = 0} end M_ActivitySummerPlanRedpacketCFG:init()