#pragma once #include struct M_itemData { //ID int mID; //��Ʒ���� std::string mname; //���� std::string mdesc; //���� int mtype; //Ʒ�� int mquality; //ͼ�� std::string micon; //���� std::string mparam1; }; class M_item { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_itemData* GetData(int ID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static M_item* GetSingleton(); static void Release(); private: std::map mMapData; };