#include "stdafx.h" #include "tinyxml2/tinyxml2.h" #include "LuaCfgHelper.h" #include #include #include "M_skill.h" std::auto_ptr M_skill::msSingleton(nullptr); int M_skill::GetCount() { return (int)mMapData.size(); } const M_skillData* M_skill::GetData(int ID) { auto it = mMapData.find(ID); if (it != mMapData.end()) { return &it->second; } return NULL; } const std::map& M_skill::GetMapData() { return mMapData; } void M_skill::Load() { tinyxml2::XMLDocument xmlDoc; std::string content = FileUtils::getInstance()->getStringFromFile("Config/M_skill.xml"); auto result = xmlDoc.Parse(content.c_str(), content.length()); if (result != tinyxml2::XML_SUCCESS) { CCLOGERROR("Result:%d", result); CCASSERT(false, "result != tinyxml2::XML_SUCCESS"); return; } auto root = xmlDoc.RootElement(); if (root == NULL) { CCASSERT(false, "root == NULL"); return; } auto element = root->FirstChildElement("Data"); while (element != NULL) { M_skillData data; data.mID = element->IntAttribute("ID"); data.mhero_id = element->IntAttribute("hero_id"); data.mskill_leve = element->IntAttribute("skill_leve"); data.mbullet_num = element->IntAttribute("bullet_num"); data.mbullet_radius = element->IntAttribute("bullet_radius"); data.mattack_distance = element->IntAttribute("attack_distance"); data.mattack_Interval = element->FloatAttribute("attack_Interval"); data.mskill_des = element->Attribute("skill_des"); if (mMapData.find(data.mID) != mMapData.end())std::cout <<"data refind:" << data.mID << std::endl; CCASSERT(mMapData.find(data.mID) == mMapData.end(), "data.mID is exists"); mMapData.insert(std::make_pair(data.mID, data)); element = element->NextSiblingElement(); } CCLOG("M_skill Loaded. Load Data:%u", mMapData.size()); } void M_skill::LoadLua() { LuaEngine::getInstance()->executeScriptFile("config/M_skill"); lua_State* L = LuaEngine::getInstance()->getLuaStack()->getLuaState(); lua_getglobal(L, "M_skill"); CCASSERT(lua_istable(L, -1) == 1, "is not table"); lua_pushstring(L, "datas"); lua_gettable(L, -2); CCASSERT(lua_istable(L, -1) == 1, "is not table"); lua_pushnil(L); while(lua_next(L, 2)) { CCASSERT(lua_istable(L, -1) == 1, "is not table"); M_skillData data; LuaCfgHelper::readInt(L, "ID", data.mID); LuaCfgHelper::readInt(L, "hero_id", data.mhero_id); LuaCfgHelper::readInt(L, "skill_leve", data.mskill_leve); LuaCfgHelper::readInt(L, "bullet_num", data.mbullet_num); LuaCfgHelper::readInt(L, "bullet_radius", data.mbullet_radius); LuaCfgHelper::readInt(L, "attack_distance", data.mattack_distance); LuaCfgHelper::readFloat(L, "attack_Interval", data.mattack_Interval); LuaCfgHelper::readString(L, "skill_des", data.mskill_des); if (mMapData.find(data.mID) != mMapData.end())std::cout <<"data refind:" << data.mID << std::endl; CCASSERT(mMapData.find(data.mID) == mMapData.end(), "data.mID is exists"); mMapData.insert(std::make_pair(data.mID, data)); lua_pop(L, 1); } lua_settop(L, 0); CCLOG("M_skill Loaded. Load Data:%u", mMapData.size()); } void M_skill::Reload() { mMapData.clear(); Load(); } M_skill* M_skill::GetSingleton() { if (msSingleton.get() == nullptr) { msSingleton.reset(new M_skill()); } return msSingleton.get(); } void M_skill::Release() { msSingleton.reset(nullptr); }