#pragma once #include struct M_skillData { //ID int mID; //Ӣ��ID int mhero_id; //���ܵȼ� int mskill_leve; //�ӵ����� int mbullet_num; //�ӵ��뾶 int mbullet_radius; //�������� int mattack_distance; //������� float mattack_Interval; //�������� std::string mskill_des; }; class M_skill { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_skillData* GetData(int ID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static M_skill* GetSingleton(); static void Release(); private: std::map mMapData; };