#include "stdafx.h" #include #include #include #include #include #include #include "tinyxml2.h" #include "M_game_level_config.h" #include "FileEncrypt.h" std::auto_ptr M_game_level_config::msSingleton(nullptr); int M_game_level_config::GetCount() { return (int)mMapData.size(); } const M_game_level_configData* M_game_level_config::GetData(int64_t ID) { auto it = mMapData.find(ID); if (it != mMapData.end()) { return &it->second; } return NULL; } boost::unordered_map& M_game_level_config::GetMapData() { return mMapData; } void M_game_level_config::Reload() { mMapData.clear(); Load(); } void M_game_level_config::Load(const std::string& path) { std::ifstream readStream(path, std::ios::binary); if (!readStream.is_open()) { assert(false); return; } readStream.seekg(0, std::ios::end); int fileSize = readStream.tellg(); boost::shared_array buffer(new char[fileSize+1]); buffer.get()[fileSize] = '\0'; readStream.seekg(0, std::ios::beg); readStream.read(buffer.get(), fileSize); readStream.close(); FileEncrypt::decryptBuffer( buffer, fileSize ); tinyxml2::XMLDocument xmlDoc; auto result = xmlDoc.Parse(buffer.get(), fileSize); if (result != tinyxml2::XML_SUCCESS) { assert(false); return; } auto root = xmlDoc.RootElement(); if (root == NULL) { assert(false); return; } auto element = root->FirstChildElement("Data"); while (element != NULL) { M_game_level_configData data; { int64_t temp = 0; const char* str = element->Attribute("ID"); tinyxml2::XMLUtil::ToInt64(str, &temp); data.mID = temp; } data.mleve = element->IntAttribute("leve"); data.mup_exp = element->IntAttribute("up_exp"); data.mmonster_num = element->IntAttribute("monster_num"); if (mMapData.find(data.mID) != mMapData.end())std::cout <<"data refind:" << data.mID << std::endl; assert(mMapData.find(data.mID) == mMapData.end()); mMapData.insert(std::make_pair(data.mID, data)); element = element->NextSiblingElement(); } } void M_game_level_config::Load() { Load("../Config/M_game_level_config.xml"); } M_game_level_config* M_game_level_config::GetSingleton() { if (msSingleton.get() == nullptr) { msSingleton.reset(new M_game_level_config()); } return msSingleton.get(); }