M_un_lock_battle = {} function M_un_lock_battle:getData(key) if self.datas == nil then return nil end return self.datas[key] end function M_un_lock_battle:init() self.datas = {} self.datas[1001] = {ID = 1001, battle_type = 1, un_lock_magic = 1, demand = 100, prohibit = 3000000, use_magic = {1,10}, fish_wave = {4,6}, fish_scheme = "1,1|2,1|3,2|4,2|5,2|6,2"} self.datas[1002] = {ID = 1002, battle_type = 2, un_lock_magic = 11, demand = 2000, prohibit = 20000000, use_magic = {11,20}, fish_wave = {5,6}, fish_scheme = "1,1|2,1|3,2|4,2|5,2|6,2"} self.datas[1003] = {ID = 1003, battle_type = 3, un_lock_magic = 19, demand = 10000, prohibit = 0, use_magic = {19,30}, fish_wave = {6,8}, fish_scheme = "1,1|2,1|3,2|4,2|5,2|6,2|7,2|8,2"} end M_un_lock_battle:init()