#include "stdafx.h" #include "tinyxml2/tinyxml2.h" #include "LuaCfgHelper.h" #include #include #include "M_game_battle_field.h" std::auto_ptr M_game_battle_field::msSingleton(nullptr); int M_game_battle_field::GetCount() { return (int)mMapData.size(); } const M_game_battle_fieldData* M_game_battle_field::GetData(int64_t ID) { auto it = mMapData.find(ID); if (it != mMapData.end()) { return &it->second; } return NULL; } const std::map& M_game_battle_field::GetMapData() { return mMapData; } void M_game_battle_field::Load() { tinyxml2::XMLDocument xmlDoc; std::string content = FileUtils::getInstance()->getStringFromFile("Config/M_game_battle_field.xml"); auto result = xmlDoc.Parse(content.c_str(), content.length()); if (result != tinyxml2::XML_SUCCESS) { CCLOGERROR("Result:%d", result); CCASSERT(false, "result != tinyxml2::XML_SUCCESS"); return; } auto root = xmlDoc.RootElement(); if (root == NULL) { CCASSERT(false, "root == NULL"); return; } auto element = root->FirstChildElement("Data"); while (element != NULL) { M_game_battle_fieldData data; data.mscene_type = element->IntAttribute("scene_type"); data.mweight = element->IntAttribute("weight"); data.mmax_num = element->IntAttribute("max_num"); { const char* kill_count = element->Attribute("kill_count"); std::vector veckill_count; boost::split(veckill_count, kill_count, boost::is_any_of(",")); int temp; for (unsigned int i = 0; i < veckill_count.size(); i++) { if (tinyxml2::XMLUtil::ToInt(veckill_count[i].c_str(), &temp)) { data.mkill_count.push_back(temp); } } } data.maward_drop_prob = element->FloatAttribute("award_drop_prob"); if (mMapData.find(data.mID) != mMapData.end())std::cout <<"data refind:" << data.mID << std::endl; CCASSERT(mMapData.find(data.mID) == mMapData.end(), "data.mID is exists"); mMapData.insert(std::make_pair(data.mID, data)); element = element->NextSiblingElement(); } CCLOG("M_game_battle_field Loaded. Load Data:%u", mMapData.size()); } void M_game_battle_field::LoadLua() { LuaEngine::getInstance()->executeScriptFile("config/M_game_battle_field"); lua_State* L = LuaEngine::getInstance()->getLuaStack()->getLuaState(); lua_getglobal(L, "M_game_battle_field"); CCASSERT(lua_istable(L, -1) == 1, "is not table"); lua_pushstring(L, "datas"); lua_gettable(L, -2); CCASSERT(lua_istable(L, -1) == 1, "is not table"); lua_pushnil(L); while(lua_next(L, 2)) { CCASSERT(lua_istable(L, -1) == 1, "is not table"); M_game_battle_fieldData data; LuaCfgHelper::readInt(L, "scene_type", data.mscene_type); LuaCfgHelper::readInt(L, "weight", data.mweight); LuaCfgHelper::readInt(L, "max_num", data.mmax_num); LuaCfgHelper::readVectorInt(L, "kill_count", data.mkill_count); LuaCfgHelper::readFloat(L, "award_drop_prob", data.maward_drop_prob); if (mMapData.find(data.mID) != mMapData.end())std::cout <<"data refind:" << data.mID << std::endl; CCASSERT(mMapData.find(data.mID) == mMapData.end(), "data.mID is exists"); mMapData.insert(std::make_pair(data.mID, data)); lua_pop(L, 1); } lua_settop(L, 0); CCLOG("M_game_battle_field Loaded. Load Data:%u", mMapData.size()); } void M_game_battle_field::Reload() { mMapData.clear(); Load(); } M_game_battle_field* M_game_battle_field::GetSingleton() { if (msSingleton.get() == nullptr) { msSingleton.reset(new M_game_battle_field()); } return msSingleton.get(); } void M_game_battle_field::Release() { msSingleton.reset(nullptr); }