#pragma once #include struct M_game_battle_fieldData { //ID int64_t mID; //怪物ID int64_t mmonster_id; //场地类型 int mscene_type; //出场权重 int mweight; //最大数量 int mmax_num; //击杀次数 std::vector mkill_count; //魔币掉落概率(百分比) float maward_drop_prob; }; class M_game_battle_field { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_game_battle_fieldData* GetData(int64_t ID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static M_game_battle_field* GetSingleton(); static void Release(); private: std::map mMapData; };