#include "stdafx.h" #include "tinyxml2/tinyxml2.h" #include "LuaCfgHelper.h" #include #include #include "Fish_TurretSetCFG.h" std::auto_ptr Fish_TurretSetCFG::msSingleton(nullptr); int Fish_TurretSetCFG::GetCount() { return (int)mMapData.size(); } const Fish_TurretSetCFGData* Fish_TurretSetCFG::GetData(int ID) { auto it = mMapData.find(ID); if (it != mMapData.end()) { return &it->second; } return NULL; } const std::map& Fish_TurretSetCFG::GetMapData() { return mMapData; } void Fish_TurretSetCFG::Load() { tinyxml2::XMLDocument xmlDoc; std::string content = FileUtils::getInstance()->getStringFromFile("Config/Fish_TurretSetCFG.xml"); auto result = xmlDoc.Parse(content.c_str(), content.length()); if (result != tinyxml2::XML_SUCCESS) { CCLOGERROR("Result:%d", result); CCASSERT(false, "result != tinyxml2::XML_SUCCESS"); return; } auto root = xmlDoc.RootElement(); if (root == NULL) { CCASSERT(false, "root == NULL"); return; } auto element = root->FirstChildElement("Data"); while (element != NULL) { Fish_TurretSetCFGData data; data.mID = element->IntAttribute("ID"); data.mSetID = element->IntAttribute("SetID"); data.mName = element->Attribute("Name"); data.mMinRate = element->IntAttribute("MinRate"); data.mMaxRate = element->IntAttribute("MaxRate"); data.mGrade = element->IntAttribute("Grade"); data.mVipClear = element->IntAttribute("VipClear"); data.mVipGet = element->IntAttribute("VipGet"); { const char* ItemID = element->Attribute("ItemID"); std::vector vecItemID; boost::split(vecItemID, ItemID, boost::is_any_of(",")); int temp; for (unsigned int i = 0; i < vecItemID.size(); i++) { if (tinyxml2::XMLUtil::ToInt(vecItemID[i].c_str(), &temp)) { data.mItemID.push_back(temp); } } } { const char* EffectType = element->Attribute("EffectType"); std::vector vecEffectType; boost::split(vecEffectType, EffectType, boost::is_any_of(",")); int temp; for (unsigned int i = 0; i < vecEffectType.size(); i++) { if (tinyxml2::XMLUtil::ToInt(vecEffectType[i].c_str(), &temp)) { data.mEffectType.push_back(temp); } } } { const char* RandomEffect = element->Attribute("RandomEffect"); std::vector vecRandomEffect; boost::split(vecRandomEffect, RandomEffect, boost::is_any_of(",")); int temp; for (unsigned int i = 0; i < vecRandomEffect.size(); i++) { if (tinyxml2::XMLUtil::ToInt(vecRandomEffect[i].c_str(), &temp)) { data.mRandomEffect.push_back(temp); } } } data.mTurretID = element->IntAttribute("TurretID"); data.mVelocity = element->IntAttribute("Velocity"); data.mLockingPower = element->IntAttribute("LockingPower"); data.mRagePower = element->IntAttribute("RagePower"); data.mSelfBulletID = element->IntAttribute("SelfBulletID"); data.mOtherBulletID = element->IntAttribute("OtherBulletID"); data.mPowerBulletID = element->IntAttribute("PowerBulletID"); data.mAddRate = element->IntAttribute("AddRate"); data.mMaxPower = element->IntAttribute("MaxPower"); data.mPowerBuff = element->IntAttribute("PowerBuff"); data.mFireSpeed = element->IntAttribute("FireSpeed"); { const char* FireItemSpeed = element->Attribute("FireItemSpeed"); std::vector vecFireItemSpeed; boost::split(vecFireItemSpeed, FireItemSpeed, boost::is_any_of(",")); int temp; for (unsigned int i = 0; i < vecFireItemSpeed.size(); i++) { if (tinyxml2::XMLUtil::ToInt(vecFireItemSpeed[i].c_str(), &temp)) { data.mFireItemSpeed.push_back(temp); } } } data.mRoute = element->IntAttribute("Route"); data.mTopLevel = element->IntAttribute("TopLevel"); data.mLvUpItem = element->IntAttribute("LvUpItem"); data.mLvUpCount = element->IntAttribute("LvUpCount"); { const char* ResetReturnCount = element->Attribute("ResetReturnCount"); std::vector vecResetReturnCount; boost::split(vecResetReturnCount, ResetReturnCount, boost::is_any_of(",")); int temp; for (unsigned int i = 0; i < vecResetReturnCount.size(); i++) { if (tinyxml2::XMLUtil::ToInt(vecResetReturnCount[i].c_str(), &temp)) { data.mResetReturnCount.push_back(temp); } } } { const char* BatteryLv = element->Attribute("BatteryLv"); std::vector vecBatteryLv; boost::split(vecBatteryLv, BatteryLv, boost::is_any_of(",")); int temp; for (unsigned int i = 0; i < vecBatteryLv.size(); i++) { if (tinyxml2::XMLUtil::ToInt(vecBatteryLv[i].c_str(), &temp)) { data.mBatteryLv.push_back(temp); } } } { const char* MultipleUpper = element->Attribute("MultipleUpper"); std::vector vecMultipleUpper; boost::split(vecMultipleUpper, MultipleUpper, boost::is_any_of(",")); int temp; for (unsigned int i = 0; i < vecMultipleUpper.size(); i++) { if (tinyxml2::XMLUtil::ToInt(vecMultipleUpper[i].c_str(), &temp)) { data.mMultipleUpper.push_back(temp); } } } { const char* AddValue = element->Attribute("AddValue"); std::vector vecAddValue; boost::split(vecAddValue, AddValue, boost::is_any_of(",")); int temp; for (unsigned int i = 0; i < vecAddValue.size(); i++) { if (tinyxml2::XMLUtil::ToInt(vecAddValue[i].c_str(), &temp)) { data.mAddValue.push_back(temp); } } } if (mMapData.find(data.mID) != mMapData.end())std::cout <<"data refind:" << data.mID << std::endl; CCASSERT(mMapData.find(data.mID) == mMapData.end(), "data.mID is exists"); mMapData.insert(std::make_pair(data.mID, data)); element = element->NextSiblingElement(); } CCLOG("Fish_TurretSetCFG Loaded. Load Data:%u", mMapData.size()); } void Fish_TurretSetCFG::LoadLua() { LuaEngine::getInstance()->executeScriptFile("config/Fish_TurretSetCFG"); lua_State* L = LuaEngine::getInstance()->getLuaStack()->getLuaState(); lua_getglobal(L, "Fish_TurretSetCFG"); CCASSERT(lua_istable(L, -1) == 1, "is not table"); lua_pushstring(L, "datas"); lua_gettable(L, -2); CCASSERT(lua_istable(L, -1) == 1, "is not table"); lua_pushnil(L); while(lua_next(L, 2)) { CCASSERT(lua_istable(L, -1) == 1, "is not table"); Fish_TurretSetCFGData data; LuaCfgHelper::readInt(L, "ID", data.mID); LuaCfgHelper::readInt(L, "SetID", data.mSetID); LuaCfgHelper::readString(L, "Name", data.mName); LuaCfgHelper::readInt(L, "MinRate", data.mMinRate); LuaCfgHelper::readInt(L, "MaxRate", data.mMaxRate); LuaCfgHelper::readInt(L, "Grade", data.mGrade); LuaCfgHelper::readInt(L, "VipClear", data.mVipClear); LuaCfgHelper::readInt(L, "VipGet", data.mVipGet); LuaCfgHelper::readVectorInt(L, "ItemID", data.mItemID); LuaCfgHelper::readVectorInt(L, "EffectType", data.mEffectType); LuaCfgHelper::readVectorInt(L, "RandomEffect", data.mRandomEffect); LuaCfgHelper::readInt(L, "TurretID", data.mTurretID); LuaCfgHelper::readInt(L, "Velocity", data.mVelocity); LuaCfgHelper::readInt(L, "LockingPower", data.mLockingPower); LuaCfgHelper::readInt(L, "RagePower", data.mRagePower); LuaCfgHelper::readInt(L, "SelfBulletID", data.mSelfBulletID); LuaCfgHelper::readInt(L, "OtherBulletID", data.mOtherBulletID); LuaCfgHelper::readInt(L, "PowerBulletID", data.mPowerBulletID); LuaCfgHelper::readInt(L, "AddRate", data.mAddRate); LuaCfgHelper::readInt(L, "MaxPower", data.mMaxPower); LuaCfgHelper::readInt(L, "PowerBuff", data.mPowerBuff); LuaCfgHelper::readInt(L, "FireSpeed", data.mFireSpeed); LuaCfgHelper::readVectorInt(L, "FireItemSpeed", data.mFireItemSpeed); LuaCfgHelper::readInt(L, "Route", data.mRoute); LuaCfgHelper::readInt(L, "TopLevel", data.mTopLevel); LuaCfgHelper::readInt(L, "LvUpItem", data.mLvUpItem); LuaCfgHelper::readInt(L, "LvUpCount", data.mLvUpCount); LuaCfgHelper::readVectorInt(L, "ResetReturnCount", data.mResetReturnCount); LuaCfgHelper::readVectorInt(L, "BatteryLv", data.mBatteryLv); LuaCfgHelper::readVectorInt(L, "MultipleUpper", data.mMultipleUpper); LuaCfgHelper::readVectorInt(L, "AddValue", data.mAddValue); if (mMapData.find(data.mID) != mMapData.end())std::cout <<"data refind:" << data.mID << std::endl; CCASSERT(mMapData.find(data.mID) == mMapData.end(), "data.mID is exists"); mMapData.insert(std::make_pair(data.mID, data)); lua_pop(L, 1); } lua_settop(L, 0); CCLOG("Fish_TurretSetCFG Loaded. Load Data:%u", mMapData.size()); } void Fish_TurretSetCFG::Reload() { mMapData.clear(); Load(); } Fish_TurretSetCFG* Fish_TurretSetCFG::GetSingleton() { if (msSingleton.get() == nullptr) { msSingleton.reset(new Fish_TurretSetCFG()); } return msSingleton.get(); } void Fish_TurretSetCFG::Release() { msSingleton.reset(nullptr); }