#pragma once #include struct M_ActivityFishingCeleGiftLotteryMapData { //ID int mID; //初级/中级/高级 int mType; //免费权重 int mFreeWeight; //高级权重 int mAdvWeight; //高级抽奖需道具 int mAdvNeedItem; //抽奖项礼包 int mGiftId; }; class M_ActivityFishingCeleGiftLotteryMap { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_ActivityFishingCeleGiftLotteryMapData* GetData(int ID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static M_ActivityFishingCeleGiftLotteryMap* GetSingleton(); static void Release(); private: std::map mMapData; };