#pragma once #include struct M_WeekQuestRewardCFGData { //编号 int mID; //所需积分 int mNeedScore; //奖励物品ID std::vector mRewardItem; //奖励物品数量 std::vector mRewardCount; }; class M_WeekQuestRewardCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_WeekQuestRewardCFGData* GetData(int ID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static M_WeekQuestRewardCFG* GetSingleton(); static void Release(); private: std::map mMapData; };