#pragma once #include #include struct M_ActivityMonsterGiftBoxCFGData { //编号 int mId; //物品ID int mItemId; //物品数量 int mItemCount; //所需试炼积分道具 int mIntegralItem; //所需试炼积分 int mIntegralCount; //武器ID(1武器,0其他) int mArmsId; }; class M_ActivityMonsterGiftBoxCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_ActivityMonsterGiftBoxCFGData* GetData(int Id); boost::unordered_map& GetMapData(); void Reload(); void Load(const std::string& path); void Load(); static M_ActivityMonsterGiftBoxCFG* GetSingleton(); private: boost::unordered_map mMapData; };