#pragma once #include #include struct M_ActivitySailingaChievementLevelCFGData { //等级 int mLevel; //所需成就 int mNeedAchievement; //道具ID std::vector mItemID; //道具数量 std::vector mItemCount; }; class M_ActivitySailingaChievementLevelCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_ActivitySailingaChievementLevelCFGData* GetData(int Level); boost::unordered_map& GetMapData(); void Reload(); void Load(const std::string& path); void Load(); static M_ActivitySailingaChievementLevelCFG* GetSingleton(); private: boost::unordered_map mMapData; };