#pragma once #include #include struct M_HeadData { //ID int mID; //物品ID int mItemID; //道具类型 int mType; //Vip等级获取 int mVipGet; //获取路径 int mRoute; }; class M_Head { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_HeadData* GetData(int ID); boost::unordered_map& GetMapData(); void Reload(); void Load(const std::string& path); void Load(); static M_Head* GetSingleton(); private: boost::unordered_map mMapData; };