M_ActivityCannonDrawCFG = {} function M_ActivityCannonDrawCFG:getData(key) if self.datas == nil then return nil end return self.datas[key] end function M_ActivityCannonDrawCFG:init() self.datas = {} self.datas[1] = {ID = 1, RewardItem = 214, RewardCount = 100, Sign = 1, Weight = 0} self.datas[2] = {ID = 2, RewardItem = 214, RewardCount = 2, Sign = 0, Weight = 40} self.datas[3] = {ID = 3, RewardItem = 214, RewardCount = 5, Sign = 0, Weight = 4} self.datas[4] = {ID = 4, RewardItem = 214, RewardCount = 8, Sign = 0, Weight = 3} self.datas[5] = {ID = 5, RewardItem = 1, RewardCount = 50000, Sign = 0, Weight = 365} self.datas[6] = {ID = 6, RewardItem = 214, RewardCount = 4, Sign = 0, Weight = 5} self.datas[7] = {ID = 7, RewardItem = 214, RewardCount = 15, Sign = 1, Weight = 1} self.datas[8] = {ID = 8, RewardItem = 214, RewardCount = 3, Sign = 0, Weight = 10} self.datas[9] = {ID = 9, RewardItem = 1, RewardCount = 100000, Sign = 0, Weight = 130} self.datas[10] = {ID = 10, RewardItem = 534, RewardCount = 1, Sign = 0, Weight = 70} self.datas[11] = {ID = 11, RewardItem = 214, RewardCount = 10, Sign = 0, Weight = 2} self.datas[12] = {ID = 12, RewardItem = 214, RewardCount = 1, Sign = 0, Weight = 370} end M_ActivityCannonDrawCFG:init()