M_ActivityElevenLuckDrawCFG = {} function M_ActivityElevenLuckDrawCFG:getData(key) if self.datas == nil then return nil end return self.datas[key] end function M_ActivityElevenLuckDrawCFG:init() self.datas = {} self.datas[1] = {ID = 1, RaffleConsumption1 = 10, RaffleConsumption2 = 100, TriggerBottom = 20, BottomGuard1 = 3, BottomGuard2 = 16, BottomGuard3 = 150, ConsumeID = 277} end M_ActivityElevenLuckDrawCFG:init()