#pragma once #include #include struct Fish_SquamaRankRewardCFGData { //ID int mID; //开始排名 int mStartRank; //结束排名 int mEndRank; //奖励道具列表,填写M_ItemCFG中的道具ID std::vector mRewardList; //奖励数量 std::vector mRewardCount; }; class Fish_SquamaRankRewardCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const Fish_SquamaRankRewardCFGData* GetData(int ID); boost::unordered_map& GetMapData(); void Reload(); void Load(const std::string& path); void Load(); static Fish_SquamaRankRewardCFG* GetSingleton(); private: boost::unordered_map mMapData; };