#pragma once #include struct M_RechangeLotteryCFGData { //中奖翻倍 int mMuch; //首次几率(10000) int mFirstRate; //默认几率(10000) int mDefaultRate; }; class M_RechangeLotteryCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_RechangeLotteryCFGData* GetData(int Much); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static M_RechangeLotteryCFG* GetSingleton(); static void Release(); private: std::map mMapData; };