#pragma once #include #include struct M_ActivityDoubleElevenLotteryExData { //ID int mID; //权重 int mWeight; //额外奖励道具ID int mItemId; //道具数量 int mItemCount; }; class M_ActivityDoubleElevenLotteryEx { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_ActivityDoubleElevenLotteryExData* GetData(int ID); boost::unordered_map& GetMapData(); void Reload(); void Load(const std::string& path); void Load(); static M_ActivityDoubleElevenLotteryEx* GetSingleton(); private: boost::unordered_map mMapData; };