#pragma once #include #include struct M_ActivitySummerHandbookCFGData { //编号 int mID; //图鉴类型 int mHandbookType; //图鉴名称 std::string mHandbookName; //道具ID int mItemId; //图鉴资源 std::string mHandbookResource; //图鉴奖励 int mHandbookReward; //图鉴奖励数量 int mHandbookQuantity; //重复图鉴奖励 int mRepeatReward; //重复图鉴奖励数量 int mRepeatQuantity; //抽奖权重 int mLotteryWeight; }; class M_ActivitySummerHandbookCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_ActivitySummerHandbookCFGData* GetData(int ID); boost::unordered_map& GetMapData(); void Reload(); void Load(const std::string& path); void Load(); static M_ActivitySummerHandbookCFG* GetSingleton(); private: boost::unordered_map mMapData; };