M_ActivityFishingCeleLotteryMap = {} function M_ActivityFishingCeleLotteryMap:getData(key) if self.datas == nil then return nil end return self.datas[key] end function M_ActivityFishingCeleLotteryMap:init() self.datas = {} self.datas[1] = {ID = 1, Weight = {1,1,1,360,627,10}, ItemId = {298,299,300,1,302,25}, ItemCount = {1,1,1,30000,40,1}, WeightShow = {5,5,5,31,53,1}} self.datas[2] = {ID = 2, Weight = {1,1,1,350,637,10}, ItemId = {298,299,300,1,302,25}, ItemCount = {1,1,1,40000,50,1}, WeightShow = {5,5,5,30,54,1}} self.datas[3] = {ID = 3, Weight = {1,1,1,470,522,5}, ItemId = {298,299,300,1,302,26}, ItemCount = {1,1,1,50000,60,1}, WeightShow = {5,5,5,42,38,5}} self.datas[4] = {ID = 4, Weight = {1,1,1,465,527,5}, ItemId = {298,299,300,1,302,26}, ItemCount = {1,1,1,60000,70,1}, WeightShow = {5,5,5,41,39,5}} self.datas[5] = {ID = 5, Weight = {1,1,1,392,604,1}, ItemId = {298,299,300,1,302,27}, ItemCount = {1,1,1,70000,80,1}, WeightShow = {5,5,5,34,50,1}} self.datas[6] = {ID = 6, Weight = {1,1,1,393,602,2}, ItemId = {298,299,300,1,302,27}, ItemCount = {1,1,1,70000,90,1}, WeightShow = {5,5,5,33,50,2}} end M_ActivityFishingCeleLotteryMap:init()