Fish_ActivityKillCrabLifeValueCFG = {} function Fish_ActivityKillCrabLifeValueCFG:getData(key) if self.datas == nil then return nil end return self.datas[key] end function Fish_ActivityKillCrabLifeValueCFG:init() self.datas = {} self.datas[1] = {ID = 1, LifeValue = 10000, RewardItem = {23}, RewardCount = {1}, NextLife = 2} self.datas[2] = {ID = 2, LifeValue = 25000, RewardItem = {24}, RewardCount = {1}, NextLife = 3} self.datas[3] = {ID = 3, LifeValue = 50000, RewardItem = {24}, RewardCount = {2}, NextLife = 4} self.datas[4] = {ID = 4, LifeValue = 100000, RewardItem = {24}, RewardCount = {4}, NextLife = 5} self.datas[5] = {ID = 5, LifeValue = 250000, RewardItem = {25}, RewardCount = {2}, NextLife = 6} self.datas[6] = {ID = 6, LifeValue = 500000, RewardItem = {26}, RewardCount = {2}, NextLife = 7} self.datas[7] = {ID = 7, LifeValue = 1000000, RewardItem = {94}, RewardCount = {2}, NextLife = 8} self.datas[8] = {ID = 8, LifeValue = 2000000, RewardItem = {27}, RewardCount = {2}, NextLife = 9} self.datas[9] = {ID = 9, LifeValue = 3000000, RewardItem = {96}, RewardCount = {1}, NextLife = 9} end Fish_ActivityKillCrabLifeValueCFG:init()