#pragma once #include struct Odds2_BuffData { //BuffID int mBuffID; //充值大于多少去掉buff int mThreshold; //效果 int mBuffEffect; //Buff获得区间最小值 int mBuffEffectMin; //Buff获得区间最大值 int mBuffEffectMax; //隐藏池获得区间最小值 int mBuffInviMin; //隐藏池获得区间最大值 int mBuffInviMax; //特殊鱼充值buff获得区间最小值 int mSpecialFishMin; //特殊鱼充值buff获得区间最大值 int mSpecialFishMax; //发炮次数 int mBuffCount; }; class Odds2_Buff { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const Odds2_BuffData* GetData(int BuffID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static Odds2_Buff* GetSingleton(); static void Release(); private: std::map mMapData; };