#pragma once #include struct M_ActivityChipBoxLotteryData { //ID int mID; //宝箱类型 int mType; //权重 int mWeight; //掉落道具 int mDropItem; //掉落数量 int mDropCount; }; class M_ActivityChipBoxLottery { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_ActivityChipBoxLotteryData* GetData(int ID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static M_ActivityChipBoxLottery* GetSingleton(); static void Release(); private: std::map mMapData; };