#pragma once #include struct M_ActivityDoubleElevenLotteryData { //ID int mID; //权重 int mWeight; //道具ID int mItemID; //ICON std::string mIcon; //道具数量 int mItemCount; //实际大奖权重 int mPrixWeight; //大奖标识 int mPrixIdentification; }; class M_ActivityDoubleElevenLottery { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_ActivityDoubleElevenLotteryData* GetData(int ID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static M_ActivityDoubleElevenLottery* GetSingleton(); static void Release(); private: std::map mMapData; };