#pragma once #include struct M_ActivityDrawLotteryData { //编号 int mID; //抽奖类型 int mDrawType; //奖励 int mItemId; //数量 int mNumber; //权重 int mWeight; //显示标签 int mDisplayLabel; }; class M_ActivityDrawLottery { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_ActivityDrawLotteryData* GetData(int ID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static M_ActivityDrawLottery* GetSingleton(); static void Release(); private: std::map mMapData; };