#pragma once #include struct M_ActivityFishingCeleExchangeCFGData { //编号 int mID; //功能标签 int mType; //需要道具 int mNeedItem; //需要数量 int mNeedCount; //折扣后数量 int mDiscountCount; //道具ID int mItemId; //道具数量 int mItemCount; //限兑次数 int mLimit; //概率道具ID int mProbItem; //概率道具数量 int mProbCount; //概率(百分比) int mProb; //礼包折扣(百分比) int mGiftDiscount; //阶限制 int mLvLimit; }; class M_ActivityFishingCeleExchangeCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_ActivityFishingCeleExchangeCFGData* GetData(int ID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static M_ActivityFishingCeleExchangeCFG* GetSingleton(); static void Release(); private: std::map mMapData; };