#pragma once #include struct M_ActivityKingCraftRechargeData { //ID int mID; //描述 std::string mDesc; //充值金额 int mCondition; //道具ID std::vector mItemID; //道具数量 std::vector mItemCount; }; class M_ActivityKingCraftRecharge { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_ActivityKingCraftRechargeData* GetData(int ID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static M_ActivityKingCraftRecharge* GetSingleton(); static void Release(); private: std::map mMapData; };