#include "stdafx.h" #include "tinyxml2/tinyxml2.h" #include "LuaCfgHelper.h" #include #include #include "M_ActivitySailingSignCFG.h" std::auto_ptr M_ActivitySailingSignCFG::msSingleton(nullptr); int M_ActivitySailingSignCFG::GetCount() { return (int)mMapData.size(); } const M_ActivitySailingSignCFGData* M_ActivitySailingSignCFG::GetData(int Id) { auto it = mMapData.find(Id); if (it != mMapData.end()) { return &it->second; } return NULL; } const std::map& M_ActivitySailingSignCFG::GetMapData() { return mMapData; } void M_ActivitySailingSignCFG::Load() { tinyxml2::XMLDocument xmlDoc; std::string content = FileUtils::getInstance()->getStringFromFile("Config/M_ActivitySailingSignCFG.xml"); auto result = xmlDoc.Parse(content.c_str(), content.length()); if (result != tinyxml2::XML_SUCCESS) { CCLOGERROR("Result:%d", result); CCASSERT(false, "result != tinyxml2::XML_SUCCESS"); return; } auto root = xmlDoc.RootElement(); if (root == NULL) { CCASSERT(false, "root == NULL"); return; } auto element = root->FirstChildElement("Data"); while (element != NULL) { M_ActivitySailingSignCFGData data; data.mId = element->IntAttribute("Id"); data.mType = element->IntAttribute("Type"); data.mDesc = element->Attribute("Desc"); data.mPlayerLvCond = element->IntAttribute("PlayerLvCond"); data.mTurretLvCond = element->IntAttribute("TurretLvCond"); { const char* AwardItemID = element->Attribute("AwardItemID"); std::vector vecAwardItemID; boost::split(vecAwardItemID, AwardItemID, boost::is_any_of(",")); int temp; for (unsigned int i = 0; i < vecAwardItemID.size(); i++) { if (tinyxml2::XMLUtil::ToInt(vecAwardItemID[i].c_str(), &temp)) { data.mAwardItemID.push_back(temp); } } } { const char* AwardItemCounts = element->Attribute("AwardItemCounts"); std::vector vecAwardItemCounts; boost::split(vecAwardItemCounts, AwardItemCounts, boost::is_any_of(",")); int temp; for (unsigned int i = 0; i < vecAwardItemCounts.size(); i++) { if (tinyxml2::XMLUtil::ToInt(vecAwardItemCounts[i].c_str(), &temp)) { data.mAwardItemCounts.push_back(temp); } } } data.mVipLevel = element->IntAttribute("VipLevel"); data.mUnlockDay = element->IntAttribute("UnlockDay"); if (mMapData.find(data.mId) != mMapData.end())std::cout <<"data refind:" << data.mId << std::endl; CCASSERT(mMapData.find(data.mId) == mMapData.end(), "data.mId is exists"); mMapData.insert(std::make_pair(data.mId, data)); element = element->NextSiblingElement(); } CCLOG("M_ActivitySailingSignCFG Loaded. Load Data:%u", mMapData.size()); } void M_ActivitySailingSignCFG::LoadLua() { LuaEngine::getInstance()->executeScriptFile("config/M_ActivitySailingSignCFG"); lua_State* L = LuaEngine::getInstance()->getLuaStack()->getLuaState(); lua_getglobal(L, "M_ActivitySailingSignCFG"); CCASSERT(lua_istable(L, -1) == 1, "is not table"); lua_pushstring(L, "datas"); lua_gettable(L, -2); CCASSERT(lua_istable(L, -1) == 1, "is not table"); lua_pushnil(L); while(lua_next(L, 2)) { CCASSERT(lua_istable(L, -1) == 1, "is not table"); M_ActivitySailingSignCFGData data; LuaCfgHelper::readInt(L, "Id", data.mId); LuaCfgHelper::readInt(L, "Type", data.mType); LuaCfgHelper::readString(L, "Desc", data.mDesc); LuaCfgHelper::readInt(L, "PlayerLvCond", data.mPlayerLvCond); LuaCfgHelper::readInt(L, "TurretLvCond", data.mTurretLvCond); LuaCfgHelper::readVectorInt(L, "AwardItemID", data.mAwardItemID); LuaCfgHelper::readVectorInt(L, "AwardItemCounts", data.mAwardItemCounts); LuaCfgHelper::readInt(L, "VipLevel", data.mVipLevel); LuaCfgHelper::readInt(L, "UnlockDay", data.mUnlockDay); if (mMapData.find(data.mId) != mMapData.end())std::cout <<"data refind:" << data.mId << std::endl; CCASSERT(mMapData.find(data.mId) == mMapData.end(), "data.mId is exists"); mMapData.insert(std::make_pair(data.mId, data)); lua_pop(L, 1); } lua_settop(L, 0); CCLOG("M_ActivitySailingSignCFG Loaded. Load Data:%u", mMapData.size()); } void M_ActivitySailingSignCFG::Reload() { mMapData.clear(); Load(); } M_ActivitySailingSignCFG* M_ActivitySailingSignCFG::GetSingleton() { if (msSingleton.get() == nullptr) { msSingleton.reset(new M_ActivitySailingSignCFG()); } return msSingleton.get(); } void M_ActivitySailingSignCFG::Release() { msSingleton.reset(nullptr); }