#pragma once #include struct M_AiBeiWhiteNameListData { //ÐòºÅ int mID; //Íæ¼ÒID std::string mPlayerId; }; class M_AiBeiWhiteNameList { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_AiBeiWhiteNameListData* GetData(int ID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static M_AiBeiWhiteNameList* GetSingleton(); static void Release(); private: std::map mMapData; };