#pragma once #include struct M_ChannelSetCFGData { //渠道ID std::string mID; //描述信息 std::string mDesc; //快速登陆 bool mEnableFastLogin; //本地登录 bool mEnableLocalLogin; //开放其他游戏需达到的等级 int mFishLvToOpen; }; class M_ChannelSetCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_ChannelSetCFGData* GetData(std::string ID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static M_ChannelSetCFG* GetSingleton(); static void Release(); private: std::map mMapData; };