#pragma once #include struct M_HeadData { //ID int mID; //物品ID int mItemID; //道具类型 int mType; //Vip等级获取 int mVipGet; //获取路径 int mRoute; }; class M_Head { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_HeadData* GetData(int ID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static M_Head* GetSingleton(); static void Release(); private: std::map mMapData; };