#pragma once #include struct M_LotteryChipCFGData { //充值额度 int mRecharge; //充值额度 int mRechargeUp; //返回话费碎片百分比 int mRetChipRate; //速算扣除 int mQuickDeduction; }; class M_LotteryChipCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_LotteryChipCFGData* GetData(int Recharge); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static M_LotteryChipCFG* GetSingleton(); static void Release(); private: std::map mMapData; };